9/15/2023 0 Comments Astroneer xenobiology updateThis has included explaining why a given idea is or isn’t being pursued, reinforcing the value of exploratory work, giving clarity about the creative process and iteration, and generally helping team members to see the value they provide even if what they’re doing might need seem important on the surface. Successfully leading the Astroneer team has required empathy and clear communication. I’ve also helped to facilitate communication between various discipline leads and contributors, often using tactical insertion of observations, advice, and knowledge sharing to head off roadblocks and empower team members with new info or tools. In this capacity as a team lead I have been responsible for providing context for the work being done and maintaining focus on the holistic quality of what we’re developing. It’s been my duty to keep my finger on the pulse of multiple, simultaneous areas, often across several updates at a time. I’ve provided explicit leadership of the Astroneer team over continual, successfully shipped updates. This was a specific decision intended to kickstart our burgeoning IP development efforts by introducing deeper lore and characters to the Astroneer universe while also breathing life into the game world with the addition of the game’s first interactable NPCs: I worked closely with the Astroneer narrative director to develop the Xenobiology Update to coincide with the title’s launch on the Nintendo Switch. The Xenobiology Update, Nintendo Switch & Narrative Development I also have routinely represented design and UX perspectives during bug triage and player support meetings, with a specific focus on the overlap between game quality and feasibility of work. It has also involved pushing for work that may not inherently seem exciting or immediately impact our audience but will serve all parties in the long run. Items on the roadmap were considered base on impact relative to effort with a goal of creative comprehensive, themed updates.Ī significant part of this role has been having accountability for the state of the game and to advocate for quality in what we produce for players. T-shirt sizing was used to gauge relative effort of a given feature to help in determining areas of focus and to help with priorities and timeboxing. This is meshed with my creative direction goals for the game in consultation with various discipline leads and with an eye toward our production capacity.īELOW: An example in-progress roadmap I constructed and managed with production assistance. The Awakening Update – Patch Notes | TRAILERĪ facet of my director work has been developing the roadmap of continued updates for the live game this is a multifaceted process that takes into account studio business needs, marketing and supporting product efforts, and timelines around major event windows such as seasonal sales, promotions, etc.The Holiday 004 Update – Patch Notes | PROMO.The Skybreak Update – Patch Notes | PROMO.The Rails Update – Patch Notes | TRAILER.The Controls Update – Patch Notes | PROMO.The Xenobiology Update – Patch Notes | PROMO.The Holiday 003 Update – Patch Notes | PROMO.The Jet Powered Update – Patch Notes | TRAILER.The Mission, Compass, and Power Update – Patch Notes | TRAILER.The Holiday 002 Update – Patch Notes | PROMO.The following updates have shipped during my tenure in the Creative Director role: Specifically, I’ve been accountable for deciding which creative areas we devote our time to and generating understanding, consensus, and excitement within the team about the journey. One of my primary areas of responsibility has been to provide overall direction to the Astroneer development team concerning our longer term goals and the strategy of development efforts that will help us accomplish them.
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